Grinding Was Never Fun

Riot has said time and time again that they don't support smurfs but they won't take any action against them. Veteran(mobas or league) players make the complaint that the leveling process for new accounts is an irksome experience. At first glance this works out for Riot because new players usually don't detest leveling unless they have friends who tell them its something they should hate for so and so reason. In fact I don't even remember leveling my first account much less hating the process. Though as everyone knows very well in the online gaming industry, if you don't want to do something someone'll do it for you, if you have the money. There is currently a large number of bots leveling up accounts so they can be sold to players who can't be arsed to. In theory, bots really shouldn't have a reason to exist in a moba game. If they're made to play the game for you, and the fun comes from playing the game it really defeats the purpose of having a bot. They do all the mundane things for you (proving you don't get caught) so you don't have to; if you find the game mundane you should just stop playing. Even though I agree that the leveling system should be removed, doing so will create a few problems that'll need to be fixed.

Ranked Play

The reason most people make smurfs is because they want to play ranked on a new account and climb with it. Now if Riot were to remove the leveling system you'd have a HUGE number of people who would create a new account just so they could try and climb again. Could imagine how skewed the middle elo range would be from all the new accounts? It would be like another elo reset, except nothing was reset. Now I know what some of you are thinking, "Dota 2 does this and their elo isn't skewed!!" and you're right. However when you put a red button everyone wants to press on a mountain, then remove it what do you think they're going to do? They're going to all run to press it, and its going to create a large influx of new accounts in ranked. So what Riot is going to have to do is replace the current mountain with another mountain. For example making the player have to win 50 normal games before becoming an experienced player and being able to play ranked. This allows players to experience the game in full (runes, masteries, summoner spells) without the annoying hassle that is leveling. Botting would be less effective (they would have to bot longer) because they don't just have to get EXP, they have to get wins.

Runes, Masteries & Summoner Spells

Allowing players to choose more masteries + summoner spells and place more runes upon leveling up isn't accomplishing what Riot wants it to. This is a common technique executed in many games, giving more access to the player upon leveling so the player can experience everything without being overloaded with information. Well Riot you don't have to worry about that with Runes, Masteries & Summoner Spells because the meat of the game actually occurs in the game. No new player is going to sift through the masteries they've got between games and then experience the difference from different configurations. They aren't going to notice any difference in game from shitty level 1 runes, especially when they don't even have all their rune slots. And just because they might choose a new summoner because it was just unlocked doesn't mean they would stick with their first spell choice if they had them all. In reality they would most likely mimic what they see other people choose, or they can search up guides. Whatever Riot is trying to accomplish with the leveling system isn't being accomplished.

Replacing the Old System - Title System

Levels were used to determine a few things such as name change date. Instead of using levels you can use titles to dictate this stuff. A set number of normal/ranked game wins would give you a title. For example; 0 games = beginner, 10 games = novice, ... , 50 games = experienced, ... 1000 games = veteran and so on. People with higher titles can go for longer times without playing before their name can be taken. Same can be done with game modes.

Recouping Loses

At the end of the day, Riot ultimately losses money on this. They have to spend the money to get people to make a new system and they lose the revenue from EXP bonus'. So what can Riot do to recoup losses? Sell a single title. They can sell the experienced title, which allows you to play ranked, for $20. For all you people with rustled jimmies, calm down. If it was up to you everything would be free. You aren't forced to buy anything and this will get rid of the botting problem. People still won't want to get the 50 wins in even though they have all their masteries. People will still look for websites that can just sell them experienced accounts, since as long as they don't want to do it someone will make a bot to do it for them. Riot will just cut out the bots and the middle man so that players can get the experienced account from Riot for 20$. Riot gets the money, trading accounts/scams won't happen as often and even more bots are taken off the rift.


TL;DR

Removing leveling system(allow new players to start with all mastery and rune slots, all summoner spells) and replace it with a title system. Title changes as you get more wins, at 50 wins you get access to ranked play.  Riot can sell experienced title for 20$. No more bots, no more leveling system, no more grinding.

Created By : Unknown ~ A blog about various video games

Article Grinding Was Never Fun was published by Unknown on Thursday 10 July 2014. There are currently 0 comments: for the article Grinding Was Never Fun
 

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